Club Anyone is set in the world of Interface Zero, approximately 75 years in the future. Space travel is routine, if expensive, and for the average person likely a once or twice in a lifetime experience. We've colonized Mars, but not yet discovered aliens. Governments keep Artificial Intelligences in check, while competing megacorps grow them in secret. This is an interesting time to set a story, a Bladerunner-ish time. Recognizably grown from our real-world present, yet radi
I often hear or read authors and other creatives offering encouragement to those who are not (yet) actively creating. "Try!" they conclude, "Or you'll never know if you can." It's well meaning, but it's useless. When you fear to try, "...not knowing if you can..." is your current state. A person stuck in their current state is, at some level, more comfortable with their current state than with the risks needed to change it.
As an exhortation to action, "Try, or you'll never
All my best writing sessions have one thing in common – I recited these little pieces before diving in: Dante Alighieri, in Canto II of The Inferno (Anthony Esolen translation, 2002): O Muses, O high genius, aid me now! O memory that engraved the things I saw, Here shall your worth be manifest to all! Homer, in Book I of The Odyssey (Robert Fagles translation, 1996) Sing to me of the man, Muse, the man of twists and turns… William Shakespeare, Act 1, Prologue of Henry V: O fo